MY HIGHLIGHTS

MY HIGHLIGHTS

Game Juice
Dynamic Audio  •  Animation Events    Footsteps
I’m passionate about the small details that make a game feel alive. Examples for dynamic audio systems are footsteps adapt to surface, sounds adapting to movement speed, other game object's state for maximum immersive feedback.
Using animation events to ensure certain sounds and visual effects land at the exact right moment, reinforcing impact and timing.
I also enjoy working with voice lines and dialogue systems as a tool for worldbuilding adding subtle layers of personality, context, and life to both characters and environments.
Sound Design & Music Composition
Foley  •  Game Loop  •  Tonality    Stingers
I’ve spent a lot of time actively working with audio across several projects during my time at The Game Assembly. I have created sound effects both through foley recording and by sourcing external assets when appropriate. I have experience working with audio middleware such as FMOD and Wwise, integrating and sound shaping within interactive systems to support gameplay and immersion.
I mix and master audio to maintain consistent loudness levels (LUFS), ensuring clarity, balance, and a cohesive listening experience across gameplay. My goal is to create sounds that are both impactful and sustainable over extended play sessions.
Along with SFX, I've composed tracks across several projects during my time at The Game Assembly. With a strong background in music throughout my life, I bring a musical perspective into game development. I work with seamless game loops to ensure smooth transitions and continuity during extended play, design stingers to emphasize key moments, reinforcing player actions and enhancing emotional impact.
I am comfortable contributing across both implementation and audio creation, particularly in smaller teams where flexibility is valuable.
Check out Game Projects for examples of interactive and gameplay-driven audio, or explore the videos below to see my work in linear sound design and music composition.
Animation Reel with Theo
Sound Design & Music Arrangement 
Collaborated with Theo Sallis with his animation reel. Arranged music and implemented SFX to match the reel's vibe.
Animation Reel with Sharon
Sound Design & Music Arrangement
Collaborated with Sharon Chao with her animation reel. Arranged music and implemented SFX to match the reel's vibe.
Animation Reel with Tim
Sound Design & Music Arrangement 
Collaborated with Tim Lee and his animation reel. Arranged music and implemented SFX to match the reel's vibe.
Creature Piece
Sound Design & Music Arrangement 
Collaborated with Jonathan Perjons and his animation reel. Implemented SFX.
Character by: Emilia Georgieva
Animation by: Jonathan Perjons
Rig by: Tim Lee​​​​​​​
Organization & Planning
Knowledge Base  •  GANTT Planning
I take a structured and proactive approach to organization and team workflows. During my last three projects at The Game Assembly, I took the initiative to design and pitch a shared knowledge base system to help our team centralize information and improve collaboration throughout the second year in The Game Assembly.
I also used the same system to plan and manage our sprints through Gantt charts, giving the team clear visibility over timelines, dependencies, and progress.
Overall, I value clarity and structure in both personal and team workflows, ensuring the team has a good overview and the tasks are well-organized.
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