Synopsis
As a wrongfully imprisoned monkey, you break out. Navigate through a hazardous, futuristic city to escape your pursuer and reach an off-world colony.
Genre: 2D Precision Platformer
Reference Game: Celeste
Engine: C++/Custom Engine
Team Size: 13
Time: 12 weeks (50%)
CONTRIBUTIONS
Animation & Feel
Collaborated a bit with a colleague regarding animations at the beginning of implementation as well as bug fixing.
Implemented camera shake on dashes for better feedback.
AUDIO
FMOD Implementation
Worked with FMOD with a custom wrapper to implement parameter-driven audio leveraging features such as snapshots, transitions, and multi-instruments.
Implemented dynamic audio such as footsteps based on the material the player is currently stepping on for a dynamic feedback.
Music & SFX
Composed music for each of the scenes (Menu, Level 1-3, Intro/Outro). Had loads of fun playing with the slide guitar to get a space cowboy theme with the game's story, including working with stingers for our chase sequence.
Recorded a bunch of foley for sound effects which I later mixed and mastered to fit the gameplay audio.
Cinematic Audio
Recorded foley and my colleague's voice acting for our cinematics. Mixed and mastered everything and made fit to the music I composed for both Intro and Outro cinematic.